http://i.dailymail.co.uk/i/pix/2013/05/22/article-2329253-19F023F5000005DC-450_634x682.jpg

You've come oh so far, passing through many trials and losing much along the way but gaining experience and knowledge. At last you have reached your final destination, the afterlife.

You play as the spirit of a man on his way to the afterlife; however he must face one last trial to traverse limbo, the land in-between the living world and the dead.

The player plays from a first-person view and controls the man's spirit; he must follow the path through limbo with its many twists, turns and treacherous terrain. On the way you may encounter obstacles that you must find your way around, as well as other people's spirits also traversing the path that you can interact with. Although you are dead, there are still dangers. The primary one would be corrupted spirits, those who are forever trapped in limbo and exist only to spread their corruption to others. The second would be if you wander too far from the path you will encounter corruption. If your spirit is corrupted too far you will join their ranks; trapped in limbo. But if you manage to pass the final trial and reach the stairway to the afterlife you win the game.

-Gameplay Style, First Person, Exploration, Puzzle

-Reference image from, http://i.dailymail.co.uk/i/pix/2013/05/22/article-2329253-19F023F5000005DC-450_634x682.jpg

More submissions by Gibson.Hickey for MDS GDV110 - 'One Game a Day' Assignment

The end is coming in one day! Gather your supplies, family and friends before the day is over, by ANY means necessary. And then quickly build a shelter to keep everyone safe in.

You start the game in your humble abode from a strategy styled map, you control your character by clicking on other areas on the map, such as a supermarket to search for supplies or family/friends. Performing an action such as searching expends your one valuable resource; time. Upon gathering some extra people, you can then delegate them to assist in searching for more people or supplies. Each action uses up your time, but multiple actions being performed by multiple people will be performed at the same time without costing more time. At some point of course you will want to build some sort of shelter using some of the supplies you have gathered, this will work in the way where more people equals faster build time. Once the day is over your people enter the shelter and must survive as long as possible, the longer the higher your score! This depends on amount of supplies and how well built your shelter is.

-Gameplay Style, Strategy, Management

-Reference image from, http://mobile-cuisine.com/wp-content/uploads/2012/10/the-end-is-nigh.jpg

Yarr harr! It be the time of the Pirate! All ye land lubbers have contracted the ole piracy disease making ya all uncontrollable pirates! Rampant pillaging and software thievery ahoy! Can ye survive the oncoming Pirate-ocalypse?

Everybody the world over has been infected by the Piracy disease. It reverts people to a state where they all "Yarr" and "Harr", convert any form of transportation into their pirate ship and get VERY sticky fingers for anything of value including those of the digital kind. This also affects you, but fortunately (Unfortunately) you were already somewhat of a pirate (You software thief!) so its effects took a weird take on you. Instead you are now compelled to pay for your games and become an upstanding citizen! This includes straightening out the unruly mobs who now propagate the land ignoring any sort of copyright infringement.

Equipped with your finest business suit and well organized suitcase you must smack some Cease and Desist orders into these pirate hooligans and find a means to fix this sickness, encountering likeminded ex-pirates along the way and building a team to build the next big project! Or get them to help with solving the pirate problem…

-Gameplay Style, Action, Adventure, Management

-Reference image from, A bunch of images I put together

http://www.gosugamers.net/files/images/features/2016/march/illidan-stormrage%20650.jpg

You are at your wit's end! Everything seems to be going wrong, your girlfriend leaves you, fired from your job, getting failing grades at uni, kicked out of your apartment, family want nothing to do with you and your friends are now all "Too busy" to care. Sick and tired of all this rubbish you decide to relinquish your petty mortal life and once again return to being that badass villain you once were. But what's this, heroes have appeared and have brought along those who ditched you in an attempt to convince you otherwise…

Unleash fury across the world! Equipped with a sword clearly meant for a man the size of a mountain and powers beyond any sort of comprehension (Why did you even bother trying to be normal?) set out and just take whatever you want all while wreaking havoc. In your travels across the land you will encounter heroes, who in an attempt to convince you to stop your selfish and evil ways will battle you in both combat and argument as they use the assistance of your family, friends, teachers and the like.

-May include cooperative play for double the destruction/fun!

-Gameplay style, Action, Fighting, Adventure, RPG

-Reference image from, Warcraft - Illidan

*Note: not based on a true story

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Hello and welcome, why don't you come inside? It's pretty cold out, pull up a chair near the fireplace and take a load off. Let me get you something hot to drink, you can sleep on the couch for the night.

The next morning you awake and find the man who ushered you into his house dead in the middle of the kitchen with a hot poker sticking out of his back. You now you have a decision to make, you can assume you somehow did it and run for it, you can play at detective and figure out how and possibly who did it or convince yourself and the eventual arrival of police that you've gone insane.

Depending on which decision you go for will determine the type of gameplay that will take place. Running for it turns into a stealth/runner side-scrolling type game where you try to get out of the country. Playing detective becomes a point and click adventure game where you try to find clues as to what actions led up to the man dying. Lastly, choosing to plead insanity turns into a game where you must argue with the judge and lawyers (Objection!).

-Gameplay Style, Stealth, Runner, Side-Scrolling, Adventure, Point and Click, Debatable

-Reference image from, http://g01.a.alicdn.com/kf/HTB1_u71KVXXXXcEXpXXq6xXFXXX7/New-Frameless-font-b-Digital-b-font-font-b-DIY-b-font-font-b-Oil-b.jpg

http://www.reallifeathome.com/wp-content/uploads/2011/03/hs-blog-math-300x346.jpg

Mathematical Overload is an educational game that assists the player in learning maths. It presents problems in the form of slimes that can be moved around and altered in order to get the answer. Before the game drops you into the gameplay, it first teaches you a few rules and formulae and where to apply them gradually increasing them as you venture into more complicated maths.

When gameplay begins you are presented with a problem to solve, these can be manipulated by moving values around or inputting values from the keyboard. Successfully completing these problems dissolves them. As you are solving a problem, more will slowly descend from the top of the screen and can be manipulated into any open space available. If the screen reaches full capacity and overloads then its game over and the player will be asked if they need to revisit the friendly pre-level educational explanations.

The player wins the game every moment he learns something new and understands how to solve them.

-Gameplay style, Educational, Tetris

-Reference image from, http://www.reallifeathome.com/wp-content/uploads/2011/03/hs-blog-math-300x346.jpg

http://www.zencollegelife.com/blog/wp-content/uploads/2008/12/snowman.jpg

Winter is nearly over, and everybody is looking forward to the change in weather! Everyone except you, because you're a Snowman! It's time to head to a cooler climate, but the journey shall be fraught with perils.

The weather is currently at a point of change, so progressing is best done by keeping to areas in the shade or other cooler environments such as traversing through air-conditioned stores or lakes and rivers (Because you can somehow keep yourself held together). As you melt in warmer environments you shrink in size hindering your jump height, keeping yourself cool prevents this while gathering snow that's still lingering about increases your size. Your size visually represents your "health bar".

Your objective is to find a specific frozen goods delivery truck that will take you to the next stage, ultimately taking you through warmer areas but eventually somehow leads to the Antarctic.

-Gameplay style, Side-Scrolling, Adventure, Plat-former

Reference image from, http://www.zencollegelife.com/blog/wp-content/uploads/2008/12/snowman.jpg

You ask a girl who you really like into a relationship, and she says yes! However her father catches wind of it and outright refuses the relationship for the sole reason being, “You lack honour!" In order to appease her father you must seek out the 5 warrior samurai of the downtown hood and defeat them in combat.

The entire game world is traversed as a brawler, where you must defeat the enemies onscreen before being able to progress, backtracking through already completed areas won't have this requirement. Your objective is to find each of the 5 warriors in the hood and defeat them, each giving you much honour. Lesser enemies also provide a small amount of honour as well as some cash, because learning new skills also costs honour. Money is then used to purchase equipment and consumables to help you along the way.

Once enough honour is acquired you must then face the greatest enemy of all, the girl's father.

-Game play Style, Side-Scrolling, Brawler, Action, RPG

-Reference image from the game, River City Ransom

The Series

(Game of the Day edition)

Story:

One day out of pure frustration of playing all the unsatisfying games that have come out recently, you decide that you could do a better job and start keeping a notebook of various ideas to use. Unfortunately, you aren't the brightest bulb in the bunch and set out to steal as many game ideas as possible from game developers across the land.

Gameplay:

In the Series your objective is to travel around the world, searching out prominent game development companies and infiltrating their establishments. You must sneak your way through the company building, making your way to any promising looking areas in order to steal valuable game ideas. You then store these ideas in your handy dandy notebook. In some places you can easily blend in pretending to be an employee, but if you are discovered in more sensitive areas you have a short opportunity to convince your discoverer, depending on who finds you will decide how difficult they are to convince. After a successful raid, you return to your house's antiquated basement where you store your stupendous notebook inside a well-hidden vault.

Reference image from, http://www.artofmtg.com/wp-content/uploads/2015/02/Scroll-of-the-Masters-Fate-Reforged-MtG-Art.jpg

https://legit828.files.wordpress.com/2013/02/reflect.jpg

The world is split into two major factions each inhabiting the only two continents on its surface. One, the nation of earth is widely inhabited by people of magic who train the beasts throughout their land to assist them in their daily lives. The other faction is called the nation of machines, the people use advanced science and technology to create robots to similarly assist them. The two nations have always had skirmishes near their borders as each nation dislikes how the other operates but have always avoided casualties resulting in death.

You awake from a stasis pod remembering you were fighting in a battle against the machine nation but no recollection of how you came to be here. You find that upon closer inspection that this place is a large warehouse. All of a sudden a machine appears before you and attacks.

You have the ability to cast reflection magic which is able to bounce any incoming object off of it using its own momentum. This is used in both combat and when solving puzzles. As you progress through the game you will improve your magic allowing you to cast reflect on other objects in order to solve certain puzzles.

-Gameplay Genre, Adventure, Action, Puzzle

-Reference image from, https://legit828.files.wordpress.com/2013/02/reflect.jpg

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You are the Milkman, your milk is delicious. All across the land the people are waiting for your milk. Driving around in your ole milk truck you make the rounds, but what's this? There seems to be other milkmen delivering their below average milk to the people and at a much faster pace! These upstarts are trying to take over the milk business! Oh no, we won't be having any of that.

You will drive around town, delivering milk faster than these new competitors similar to how a "Paper Boy" delivers newspapers; which is literally throwing milk bottles at people's front doors as you drive by. Your competitors play dirty and will do everything they can to run you and your milk off the road. In order to defend yourself, you come equipped with milk-atov cocktails to slow and disorientate rival milkmen as well as make a refreshing liquid snack.

As you deliver milk and hinder rivals you gain in score, but lose it if you are the one hindered. Being rammed by a rival thereby dropping milk out the back door is one such method. Your milk truck also has an endurance meter which gauges how much damage it can take before it goes up in flames. If it does you lose the current level. But if you manage to deliver to all the houses you win!

-Gameplay style, isometric, action

-Reference image from, Psychonauts - Drawn by squat-lobster

http://i.huffpost.com/gen/1099171/images/o-BAR-TAB-facebook.jpg

It's Friday, and tonight you and your mates head out into town, heading to the closest bar you can find and start drinking away your worries and stress from this week.

Your mates keep shouting you drinks which you need to keep drinking, you can let them sit for a while but your friends may start getting upset (Peer Pressure) so you must balance your intoxication levels with their happiness meters. Of course your drink is also increasing your “bathroom" meter which upon getting too high requires you to get to a toilet ASAP. On top of this you also have to keep an eye out for any lonely women who approach you as your rugged handsomeness (through their drunken eyes) has just too strong a pull. This means that you must either politely shoo them away or somehow endure their bombardment of small talk until they are satisfied. Of course this also comes with the risk of again upsetting your friends, because they are so jealous obviously. Once done in this bar it's time to head to the next one and start all over again!

-Gameplay Genre, Virtual Reality, Management

-Reference image from, the huffington post

http://thumb1.shutterstock.com/display_pic_with_logo/1921208/163834640/stock-photo-broken-computer-with-blue-screen-and-tools-163834640.jpg

A colleague at work has dared to steal and claim your previous weeks' worth of effort as his own, gaining a promotion that should have been yours. Your attempts to explain and prove it to your boss has fallen on deaf ears as unfortunately your colleague beat you to the punch, seems like some vengeance is in order.

In order to bring a little justice to your unsavoury colleague, you sneak into his newly assigned office one night and shuffle through his computer's files screwing up all of his documentation and just generally clogging up his computer with rubbish. However you hear the security guards coming through the main office's doors, now you just need to sneak out without them catching aware or risk being discovered and most likely fired.

You are given a short duration to mess up your foul colleague's work computer, before having to then escape the building without being spotted.

-Gameplay Style, Stealth, point and click

-Reference image from, Shutterstock

You have encountered a great enemy in the form of an incremental game also known as a "clicker". It distracts you from performing any other actions, you attempt to stop on multiple occasions but all fail as it is just too addicting. Your friends observe you for a short time before questioning your taste in games while giving you the "strange" look, inevitably they give it a go themselves to see what the big deal is and now they too are inexplicitly hooked. This sparks a fierce competition as now each one of you wants to be the one dishing out the most damage.

You choose one of four characters; Gisborn, Dravn'd, Clintorn and Gilbandeto each with their own individual perks. Your objective is to play the clicker game as your chosen character and win against the others. Therefore winning bragging rights, some salt from the losers and a good opportunity to pat yourself on the back.

-Gameplay Genre, clicker/incremental, multiplayer, competitive

-Reference image from, lifehacker

At some point in time, a quake tears itself throughout the world leaving massive crevices in its wake. Exploration of these crevices has been handed over to you, upon arriving at the bottom of one you discover a whole new world with a seemingly large amount of networked caves connected to what you can only describe as underground domes. Not long after wandering around a large beast appears in front of you lapping its lips, you take the appropriate action and bail. Thankfully you were on the track team in high school and are able to dash out of there like an Olympian gold medallist. Unfortunately the monstrosity is keeping pace directly behind you…

Subterranean Run is a racing exploration game where you always seem to find yourself being chased by something this includes the initial beast you encounter, environmental hazards such as the classic large rolling boulder and in some instances you may be the one chasing something.

The over world map works as such; each level is a node that is connected to another, some of these have multiple levels connected to them. One can only traverse these levels one at a time in what is considered to be a "Run". Each run contains obstacles that you must avoid such as pitfalls, fallen trees and including their "pursuer" type. Some levels may require a certain item in order to progress through it, these can be found by exploring certain and currently available runs.

The objective of the game is to explore as many areas as possible all while performing certain tasks that help you continue along.

-Game play Genre, Exploration, Racing, Action

-Reference image from, Crash Bandicoot 2

There is a full moon coming out tonight, a time when fully armed werewolves come out to play. Before it is too late can you find and arrest those who will transform this night?

Full Moon Assault is about detective work; questioning people on the streets and comparing their answers to work out whom and how many people will transform into werewolves, arresting them if deemed so. Once the full moon is out the game switches to a tower defence format, where the people who are still wandering around become your resources and the werewolves who weren't caught transform from their human guise.

Arresting too many people can be a detriment; as if you don't have enough of them this will affect your defensive capabilities. This works the same for having too many people who you think are werewolves locked up in the same place. As each one speeds up how quickly they damage their cages before joining the assault. Assumed werewolves that you have locked up are not taken out of the match, they are merely delayed but normal people inside with them will be lost when the others transform. The werewolves' objective is to destroy the town, or more directly 'you' who defend it.

-Game play Genre, Investigative, Tower Defence

Reference image by, The-SixthLeafClover (Artist)

In a world where yogurt has replaced the world's ocean water and the creatures living within have become sentient fruit-creatures. There are certain people who surf these twisted waters and you are one of them. Surfing yogurt is an interesting activity contrary to how physics actually work; the yogurt always pulses waves in one direction around the planet its source unknown. A few risks of surfing is that the waves themselves are constantly changing as they travel but never stop unless they hit land, the sentient fruit-creatures also frequent these waves as a form of travel some of them being mere obstacles while others relentlessly chase and attempt to knock you off your board in order to turn you into a meal-to-go.

Your objective is to surf for as long as possible on a wave or multiple waves that get increasingly more difficult to stick to due to the nature of the waves, sentient fruit-creatures and other surfers. The Camera leads ahead of you facing back towards you so that you can see the wave or waves behind you in order to manoeuvre around obstacles both inside and in front of it using the arrow keys. The further you get the better the score.

-Game play Style, Endless Runner, Racing

-Reference image from, CanStockPhoto

You are a Beaver who builds dams to both provide for and protect his family he loves. You live a fairly fulfilling life, but that soon changes as large pink beasts wearing colourful fur that walk on two legs (Humans) show up one day. You attempt to scare/fight them off but they kick you away easily, afterwards destroying your dam and taking away your family leaving you behind and injured. A few days later upon recovering, you set out after your family by following the trail of these steel beasts taking logs (Trucks/Cars). At the top of a hill you peer outwards to see a concrete jungle lies ahead with a large river flowing through it. You notice the steel beasts stopping inside have the pink beasts coming out of them. You decide to take vengeance upon these beings by doing what they did to you; destroying their home and hopefully flushing out your family (Quite literally).

Your main objective is to construct a massive dam over the river, blocking and building up the amount of water behind it. In-between constructions you must also keep yourself alive, whether that is from scavenging or making use of your dam to fish to sustain your hunger or getting enough rest so you don't run out of energy. Once you have built up a big enough dam that has a large enough water store, you must then destroy it to unleash a tsunami of vengeance upon the pink ones. If your family doesn't float out of this concrete jungle it is time to move on to the next one…

-Game play style, Third-person, Building, Survival

-Reference image from, corruptcamel

Gorge Anpartake is your name a mighty devourer of food stuff. You have heard the tales being passed around the local food joints of a legendary burger crafted by the hidden masters of the grill. They call it the 'Majestic Cheeseburger', its taste rumoured to have a most amazing flavour that endows enlightenment upon those who partake of it. Equipped with nothing more than your trusty 'Spork of nourishment' and wallet, you venture out into the world following the trail of rumours in hopes of obtaining your desire… The hunt for the majestic cheeseburger begins!

The game works as an open world RPG, where you traverse across an over world map in search of the M.C. Locations such as towns, cities and mountain villages are strewn across the map. Each of these locations can be entered and explored, for gathering information and feeding yourself. As a connoisseur of fine foods, you require more food than the average man to fuel your quest. This means it's a race against both time and your stomach, because as you eat to gain fuel your wallet's cash flow decreases.

-Game play Style, RPG, Time limit, Adventure

-Reference image from, Steven Universe

You take control of a man, whom very recently has become a stay at home dad thanks to your boss being ridiculously unreasonable and firing you for being too good at your job. This causes you to become depressed as you now rely on your wife's income, so in order to cheer you up your 5 year old daughter decides to play hide and seek with you. Unfortunately this has the opposite effect as you can't find her!

Your objective is to find your kid, various levels include, inside your own home, in the backyard, at the supermarket and in a shopping centre. You have a bar that gauges your state of panic, this increases as you attempt to find your kid and also works as your time limit. Sometimes your kid might be hiding inside or underneath objects, but checking these objects might instead add to your panic if something else is there, surprising you. In some cases you may also be with your wife, which in turn adds more difficulty as you try to avoid her while trying to find your daughter. Getting to close to your wife without your kid, exponentially increases your state of panic. If your panic bar becomes full you will pass out and lose the game.

-Game play Style, semi-isometric scroller, time limit, hide and seek

-Reference image from, Where's Wally?

Colour Coded is a simple side-scrolling plat-former where your objective is to reach a door leading to the next stage.

Coloured areas lie throughout every stage, each of these colours both allow and restrict certain actions being performed within them, such as green allows you horizontal movement while red allows you to jump. There will be times when two colours overlap allowing multiple actions to be performed at once, taking the previous colours for example and combining them to get a yellow zone letting you both move left and right as well as jump. These zones would then be put to use in creating puzzling pathways to navigate to the door.

Enemies in the game come in the form of shapes, each shape having its own movement pattern which also has a dependency on the coloured zones. Enemy shapes like the square would move in straightforward patterns, while a triangle would move in a more erratic or jagged movement pattern. Instead of losing health when an enemy hits you, the enemy explodes damaging the coloured zone at its impact point, creating a dark area where no control is possible, erratically moving you about and making the zone harder to move in.

-Game play Genre, Side-scrolling, Plat-former, Puzzle

-Reference image by, myself in MSPaint

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09